Clifford Unchained: GDC, Indie games, and "Triple Hate"
I think I might have finally recovered from GDC this year. Not actually having to be at the Epic Booth by 10am allowed me to burn the midnight oil each night, imbibing with old friends, meeting new ones, and generally letting our hair down.
This about summarizes what the double dose of PAX and…
I agree with his statement about indie game devs hating on AAA games. I met quite a lot of indie developers and it’s always weird to hear some of them just constantly crapping all over a development process that they have never had first hand experience with.
They often fail to realize that most of the people who are into indie games now a days would have never even started gaming when they were younger if it weren’t for the larger games attracting vast audiences into video gaming in the first place. We as smaller developers need to coexist with larger game makers. One thing I heard more than a few times at GDC was individual game makers saying things like ‘all these big budget games are just cookie-cutter BS. Games like Halo and CoD are all garbage.’ To look at a franchise that sells millions and completely write them off because you’re indie is foolish. To think there there are no lessons to learn from games that regularly have millions of people playing them means only one thing; you are too short sighted of a developer.








